In its over-the-top ridiculousness, inconsistency, and time-traveling bombast, it was attractive to so many people precisely for its instantly recognizable world. Unlike in Lord of the Rings Online, with its marble-chiseled lore and prestigious pedigree, World of Warcraft ’s lore-which was always subsumed to the latest gameplay need-was considerably less serious and consistent.Īnd so, I always told my RP mates, “if Blizzard doesn’t take their lore seriously, why should you? Roleplay however you like!” This was a curious strength of the game.
One of the reasons I adored roleplaying in World of Warcraft is because the stakes felt so low.