This file is not saved in save-game files, it is loaded from AllLoad.ini on each game start. Ordinarily the game will load DEFAULT.PICNUMS although it is possible to specify a different file in the \INI\ AllLoad.ini initialization file. The file is located in the \GRAPHICS\MESHES folder This file defines for the engine what parts of which 3D model should be used as well as the texture (default or override) to use. In the equipment file units are assigned a picture number.